| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h |
Include |
#include "Abilities/Async/AbilityAsync_WaitGameplayEvent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityAsync_WaitGameplayEvent : public UAbilityAsync
Name | Description | ||
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EventReceived |
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MyHandle |
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OnlyMatchExact |
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OnlyTriggerOnce |
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Tag |
Name | Description | ||
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GameplayEventCallback ( |
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GameplayEventContainerCallback ( |
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UAbilityAsyn... |
WaitGameplayEventToActor ( |
Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags |
Name | Description | ||
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EndAction() |
Explicitly end the action, will disable any callbacks and allow action to be deleted |
Name | Description | ||
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Activate() |
Called to trigger the action once the delegates have been bound |
Name |
Description |
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FEventReceivedDelegate |