UAbilityTask_WaitMovementModeChange::CreateWaitMovementModeChange

Wait until movement mode changes (E.g., landing)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h

Include

#include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitMovementModeChange.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="WaitMovementModeChange"))
static UAbilityTask_WaitMovementModeChange * CreateWaitMovementModeChange
(
    UGameplayAbility * OwningAbility,
    EMovementMode NewMode
)

Remarks

Wait until movement mode changes (E.g., landing)

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