ReplicationPolicy

Protected properties

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Advanced)
TEnumAsByte< EGameplayAbilityReplicationPolicy::Type > ReplicationPolicy

Remarks

Protected properties

How an ability replicates state/events to everyone on the network. Replication is not required for NetExecutionPolicy.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss