Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
void AddAggregatorMod
(
float EvaluatedData,
TEnumAsByte< EGameplayModOp::Type > ModifierOp,
EGameplayModEvaluationChannel ModifierChannel,
const FGameplayTagRequirements * SourceTagReqs,
const FGameplayTagRequirements * TargetTagReqs,
bool IsPredicted,
FActiveGameplayEffectHandle ActiveHandle
)