Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
void AddMod
(
float EvaluatedMagnitude,
TEnumAsByte< EGameplayModOp::Type > ModOp,
const FGameplayTagRequirements * SourceTagReqs,
const FGameplayTagRequirements * TargetTagReqs,
bool bIsPredicted,
const FActiveGameplayEffectHandle & ActiveHandle
)
Add a modifier to the channel
Parameter |
Description |
---|---|
EvaluatedMagnitude |
Magnitude of the modifier |
ModOp |
Operation of the modifier |
SourceTagReqs |
Source tag requirements of the modifier |
TargetTagReqs |
Target tag requirements of the modifier |
bIsPredicted |
Whether the mod is predicted or not |
ActiveHandle |
Handle of the active gameplay effect that's applying the mod |