[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=BindInfo)
TEnumAsByte< EGameplayAbilityInputBinds::Type > Command
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=BindInfo)
TEnumAsByte< EGameplayAbilityInputBinds::Type > Command