[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleDefaultsOnly, Category=Execution)
FGameplayEffectAttributeCaptureDefinition CapturedAttribute
Backing attribute that the scoped modifier is for
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleDefaultsOnly, Category=Execution)
FGameplayEffectAttributeCaptureDefinition CapturedAttribute
Backing attribute that the scoped modifier is for