Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
EDataValidationResult IsDataValid
(
UObject * ContainingAsset,
TArray< FText > & ValidationErrors
)
This can optionally be called in the owner's IsDataValid() for data validation.