FGameplayTagBlueprintPropertyMap::IsDataValid

This can optionally be called in the owner's [IsDataValid()](API\Plugins\GameplayAbilities\FGameplayTagBlueprintPropertyMap\IsDataValid) for data validation.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

EDataValidationResult IsDataValid
(
    UObject * ContainingAsset,
    TArray< FText > & ValidationErrors
)

Remarks

This can optionally be called in the owner's IsDataValid() for data validation.

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