FTagContainerAggregator

Structure used to combine tags from different sources during effect execution

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FTagContainerAggregator

Remarks

Structure used to combine tags from different sources during effect execution

Constructors

Functions

Name Description

Public function

FGameplayTag...

 

GetActorTags()

Returns tags from the source or target actor

Public function Const

const FGamep...

 

GetActorTags()

Returns tags from the source or target actor

Public function Const

const FGamep...

 

GetAggregatedTags()

Returns combination of spec and actor tags

Public function

FGameplayTag...

 

GetSpecTags()

Get tags that came from the effect spec

Public function Const

const FGamep...

 

GetSpecTags()

Get tags that came from the effect spec

Operators

Name Description

Public function

FTagContaine...

 

operator=

(
    FTagContainerAggregator&& Other
)

Public function

FTagContaine...

 

operator=

(
    const FTagContainerAggregator& Oth...
)

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