| FMovieSceneChannel::ComputeEffectiveRange()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
Include |
#include "Sequencer/MovieSceneGameplayCueSections.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Sequencer/MovieSceneGameplayCueSections.cpp |
virtual TRange< FFrameNumber > ComputeEffectiveRange() const
Compute the effective range of this channel, for example, the extents of its key times
A range that represents the greatest range of times occupied by this channel, in the sequence's frame resolution