| FMovieSceneChannel
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
Include |
#include "Sequencer/MovieSceneGameplayCueSections.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMovieSceneGameplayCueChannel : public FMovieSceneChannel
Name | Description | ||
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TMovieSceneC... |
GetData() |
Access a mutable interface for this channel's data |
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TMovieSceneC... |
GetData() |
Access a constant interface for this channel's data |
Name | Description | ||
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ChangeFrameResolution ( |
Called when the frame resolution of this channel is to be changed. |
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ComputeEffectiveRange() |
Compute the effective range of this channel, for example, the extents of its key times |
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DeleteKeys ( |
Delete the keys for the specified key handles |
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DeleteKeysFrom ( |
Delete keys before or after a specified time |
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DuplicateKeys ( |
Duplicate the keys for the specified key handles |
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GetKeys ( |
Get key information pertaining to all keys that exist within the specified range |
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GetKeyTimes ( |
Get all key times for the specified key handles |
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GetNumKeys() |
Get the total number of keys on this channel |
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Offset ( |
Offset the keys within this channel by a given delta position |
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Reset() |
Reset this channel back to its original state |
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SetKeyTimes ( |
Set key times for the specified key handles |