[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue")
FMovieSceneObjectBindingID EffectCauser
The physical actor that actually did the damage, can be a weapon or projectile
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue")
FMovieSceneObjectBindingID EffectCauser
The physical actor that actually did the damage, can be a weapon or projectile