[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue",
Meta=(ClampMin=0.0, ClampMax=1.0))
float NormalizedMagnitude
Magnitude of source gameplay effect, normalzed from 0-1. Use this for "how strong is the gameplay effect" (0=min, 1=,max)