NormalizedMagnitude

Magnitude of source gameplay effect, normalzed from 0-1.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue",
          Meta=(ClampMin=0.0, ClampMax=1.0))
float NormalizedMagnitude

Remarks

Magnitude of source gameplay effect, normalzed from 0-1. Use this for "how strong is the gameplay effect" (0=min, 1=,max)

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