[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue")
const UPhysicalMaterial * PhysicalMaterial
PhysMat of the hit, if there was a hit.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue")
const UPhysicalMaterial * PhysicalMaterial
PhysMat of the hit, if there was a hit.