PhysicalMaterial

PhysMat of the hit, if there was a hit.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Gameplay Cue")
const UPhysicalMaterial * PhysicalMaterial

Remarks

PhysMat of the hit, if there was a hit.

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