Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData")
static FGameplayAbilityTargetDataHandle FilterTargetData
(
const FGameplayAbilityTargetDataHandle & TargetDataHandle,
FGameplayTargetDataFilterHandle ActorFilterClass
)
Create a new target data handle with filtration performed on the data