UAbilitySystemBlueprintLibrary::FilterTargetData

Create a new target data handle with filtration performed on the data

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData")
static FGameplayAbilityTargetDataHandle FilterTargetData
(
    const FGameplayAbilityTargetDataHandle & TargetDataHandle,
    FGameplayTargetDataFilterHandle ActorFilterClass
)

Remarks

Create a new target data handle with filtration performed on the data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss