UAbilitySystemBlueprintLibrary::GetModifiedAttributeMagnitude

Helper function that may be useful to call from native as well

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

static float GetModifiedAttributeMagnitude
(
    const FGameplayEffectSpec & SpecHandle,
    FGameplayAttribute Attribute
)

Remarks

Helper function that may be useful to call from native as well

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