Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
static float GetModifiedAttributeMagnitude
(
const FGameplayEffectSpec & SpecHandle,
FGameplayAttribute Attribute
)
Helper function that may be useful to call from native as well