Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
struct FPendingAbilityInfo
A pending activation that cannot be activated yet, will be rechecked at a later point
Name | Description | ||
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bPartiallyActivated |
True if this ability was activated remotely and needs to follow up, false if the ability hasn't been activated at all yet |
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Handle |
Properties of the ability that needs to be activated |
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PredictionKey |
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TriggerEventData |
Name | Description | |
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FPendingAbilityInfo() |
Name | Description | ||
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operator== ( |