UAbilitySystemComponent::SetBaseAttributeValueFromReplication

Call from OnRep functions to set the attribute base value on the client

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

void SetBaseAttributeValueFromReplication
(
    const FGameplayAttribute & Attribute,
    float NewValue,
    float OldValue
)

Remarks

Call from OnRep functions to set the attribute base value on the client

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss