Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h |
Include |
#include "GameplayAbilityBlueprint.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityBlueprint.cpp |
static UGameplayAbilityBlueprint * FindRootGameplayAbilityBlueprint
(
UGameplayAbilityBlueprint * DerivedBlueprint
)
Returns the most base gameplay ability blueprint for a given blueprint (if it is inherited from another ability blueprint, returning null if only native / non-ability BP classes are it's parent)