UGameplayAbilityBlueprint::FindRootGameplayAbilityBlueprint

Returns the most base gameplay ability blueprint for a given blueprint (if it is inherited from another ability blueprint, returning null if only native / non-ability BP classes are it's parent)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h

Include

#include "GameplayAbilityBlueprint.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityBlueprint.cpp

Syntax

static UGameplayAbilityBlueprint * FindRootGameplayAbilityBlueprint
(
    UGameplayAbilityBlueprint * DerivedBlueprint
)

Remarks

Returns the most base gameplay ability blueprint for a given blueprint (if it is inherited from another ability blueprint, returning null if only native / non-ability BP classes are it's parent)

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