UGameplayCueManager::ReloadObjectLibrary

This handles the case where GameplayCueNotifications have changed between sessions, which is possible in editor.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual void ReloadObjectLibrary
(
    UWorld * World,
    const UWorld::InitializationValues IVS
)

Remarks

This handles the case where GameplayCueNotifications have changed between sessions, which is possible in editor.

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