Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void ReloadObjectLibrary
(
UWorld * World,
const UWorld::InitializationValues IVS
)
This handles the case where GameplayCueNotifications have changed between sessions, which is possible in editor.