| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h |
Include |
#include "K2Node_LatentAbilityCall.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_LatentAbilityCall : public UK2Node_LatentGameplayTaskCall
Name | Description | |
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UK2Node_LatentAbilityCall ( |
Name | Description | ||
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IsHandling ( |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
Name | Description | ||
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IsCompatibleWithGraph ( |
Determine if a node of this type can be created for the specified graph. |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |