[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, BlueprintReadOnly, Category=CameraShake)
UCameraAnimInst * AnimInst
The playing instance of the CameraAnim-based shake, if any.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, BlueprintReadOnly, Category=CameraShake)
UCameraAnimInst * AnimInst
The playing instance of the CameraAnim-based shake, if any.