[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AnimShake)
UCameraAnimationSequence * AnimSequence
Source camera animation sequence to play. Can be null, but can't have both Anim and AnimSequence.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AnimShake)
UCameraAnimationSequence * AnimSequence
Source camera animation sequence to play. Can be null, but can't have both Anim and AnimSequence.