Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=CameraShake)
void BlueprintUpdateCameraShake
(
float DeltaTime,
float Alpha,
const FMinimalViewInfo & POV,
FMinimalViewInfo & ModifiedPOV
)
Called every tick to let the shake modify the point of view