UMatineeCameraShake::ReceiveIsFinished

Called to allow a shake to decide when it's finished playing.

Windows
MacOS
Linux

References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h

Include

#include "MatineeCameraShake.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=CameraShake)
bool ReceiveIsFinished() const

Remarks

Called to allow a shake to decide when it's finished playing.

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