Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=CameraShake)
bool ReceiveIsFinished() const
Called to allow a shake to decide when it's finished playing.