UMatineeCameraShake::ReceivePlayShake

Called when the shake starts playing

Windows
MacOS
Linux

References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h

Include

#include "MatineeCameraShake.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=CameraShake)
void ReceivePlayShake
(
    float Scale
)

Remarks

Called when the shake starts playing

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