Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
Source |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MatineeCameraShake.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Shakes")
static UMatineeCameraShake * StartMatineeCameraShake
(
APlayerCameraManager * PlayerCameraManager,
TSubclassOf< UMatineeCameraShake > ShakeClass,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)
Backwards compatible method used by core BP redirectors. This is needed because the return value is specifically a Matinee camera shake, which some BP logic often uses directly to set oscillator/anim properties.