| UMovieSceneCameraShakeEvaluator::Evaluate()
|
Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
Source |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MatineeCameraShake.cpp |
virtual bool Evaluate
(
const FMovieSceneContext & Context,
const FMovieSceneEvaluationOperand & Operand,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player,
UCameraShakeBase * ShakeInstance
)
Called just before updating the camera shake playing inside a sequence