TAxisAlignedBox3< double > Bounds
Bounding-box we will mesh inside of. We use the min-corner and the width/height/depth, but do not clamp vertices to stay within max-corner, we may spill one cell over
TAxisAlignedBox3< double > Bounds
Bounding-box we will mesh inside of. We use the min-corner and the width/height/depth, but do not clamp vertices to stay within max-corner, we may spill one cell over