Name |
Description |
|
---|---|---|
|
FArrowGenerator |
Generate a 3D arrow |
|
FBoxSphereGenerator |
Generate a sphere by pushing a boxes vertices onto a sphere often more useful |
|
FCapsuleGenerator |
Generate a Capsule mesh, with UVs wrapped cylindrically. |
|
FCylinderGenerator |
Generate a cylinder with optional end caps |
|
FDiscMeshGenerator |
Generate planar disc (a circle polygon) |
|
FFlatTriangulationMeshGenerator |
Generate planar triangulation of a Polygon. |
|
FGeneralizedCylinderGenerator |
Sweep a 2D Profile Polygon along a 3D Path. |
|
FGridBoxMeshGenerator |
Generate a mesh of a box that has "gridded" faces, i.e. grid of triangulated quads, with EdgeVertices setting the number of verts along each edge in each dimension |
|
FMarchingCubes |
|
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FMeshShapeGenerator |
Base class for triangle mesh generators (eg like to generate sphere, cylinder, etc) Subclasses must implement Generate() |
|
FMinimalBoxMeshGenerator |
Generate an oriented Box mesh with the smallest number of triangles possible (6 vertices, 12 triangles) |
|
FPlanarPolygonMeshGenerator |
Generate planar triangulation of a Polygon. |
|
FProfileSweepGenerator |
Much like FGeneralizedCylinderGenerator, but allows an arbitrary profile curve to be swept, and gives control over the frames of the sweep curve. |
|
FPuncturedDiscMeshGenerator |
Generate planar disc with a hole |
|
FRectangleMeshGenerator |
Generate planar rectangular mesh with variable number of subdivisions along width and height. |
|
FRoundedRectangleMeshGenerator |
Adds rounded corners to the rectangle mesh |
|
FSphereGenerator |
Generate a sphere mesh, with UVs wrapped cylindrically |
|
FSweepGeneratorBase |
|
|
FVerticalCylinderGeneratorBase |
Generate a cylinder with optional end caps |
Name |
Description |
|
---|---|---|
|
ECapType |
ECapType indicates the type of cap to use on a sweep |
|
EProfileSweepPolygonGrouping |
|
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EProfileSweepQuadSplit |
|
|
ERootfindingModes |
|
|
ERoundedRectangleCorner |
Name | Description | ||
---|---|---|---|
|
constexpr bo... |
operator! |
|
|
constexpr ER... |
operator& ( |
|
|
ERoundedRect... |
operator&= ( |
|
|
constexpr ER... |
operator^ ( |
|
|
ERoundedRect... |
operator^= ( |
|
|
constexpr ER... |
operator| ( |
|
|
ERoundedRect... |
operator|= ( |
|
|
constexpr ER... |
operator~ |
|
|
UE::Geometry::GenerateArcSegments ( |
Call EmitLineFunc for the line segments that make up the Circular Arc defined by the given parameters and sampled with NumSteps vertices |
|
|
UE::Geometry::GenerateBoxSegments ( |
Call EmitLineFunc for the 12 line segments defined by the given box parameters |
|
|
UE::Geometry::GenerateCircleSegments ( |
Call EmitLineFunc for the line segments that make up the Circle defined by the given parameters and sampled with NumSteps vertices |