FMarchingCubes::append_vertex

Add vertex to mesh, with locking if we are computing in parallel

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Generators/MarchingCubes.h

Include

#include "Generators/MarchingCubes.h"

Syntax

int append_vertex
(
    FVector3< double > V
)

Remarks

Add vertex to mesh, with locking if we are computing in parallel

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss