UGeometryCacheUsdComponent

GeometryCacheUSDComponent, encapsulates a transient GeometryCache asset instance that fetches its data from a USD file and implements functionality for rendering and playback

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GeometryCacheUSD

Header

/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheUSDComponent.h

Include

#include "GeometryCacheUSDComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideDropDown, ClassGroup=(Rendering), Meta=(DisplayName="USD Geometry Cache"),
       Experimental, ClassGroup=Experimental)
class UGeometryCacheUsdComponent : public UGeometryCacheComponent

Remarks

GeometryCacheUSDComponent, encapsulates a transient GeometryCache asset instance that fetches its data from a USD file and implements functionality for rendering and playback

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

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