UDefaultAssetEditorGizmoFactory

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDefaultAssetEditorGizmoFactory

References

Module

GizmoEdMode

Header

/Engine/Plugins/Experimental/GizmoEdMode/Source/GizmoEdMode/Public/DefaultAssetEditorGizmoFactory.h

Include

#include "DefaultAssetEditorGizmoFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDefaultAssetEditorGizmoFactory :
    public UObject,
    public IAssetEditorGizmoFactory

Overridden from IAssetEditorGizmoFactory

Name Description

Public function Virtual Const

TArray< UInt...

 

BuildGizmoForSelection

(
    FEditorModeTools* ModeTools,
    UInteractiveGizmoManager* Gizm...
)

Public function Virtual Const

bool

 

CanBuildGizmoForSelection

(
    FEditorModeTools* ModeTools
)

Public function Virtual Const

void

 

ConfigureGridSnapping

(
    bool bGridEnabled,
    bool bRotGridEnabled,
    const TArray< UInteractiveGizmo...
)

Public function Virtual Const

EAssetEditor...

 

GetPriority()

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