[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Groom)
EFollicleMaskChannel Channel
Texture channel in which the groom's roots mask will be writtent to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Groom)
EFollicleMaskChannel Channel
Texture channel in which the groom's roots mask will be writtent to.