Channel

Texture channel in which the groom's roots mask will be writtent to.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Groom)
EFollicleMaskChannel Channel

Remarks

Texture channel in which the groom's roots mask will be writtent to.

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