CardsCount

Define how many cards should be generated.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ClusterSettings",
          Meta=(ClampMin="1", UIMin="1"))
int32 CardsCount

Remarks

Define how many cards should be generated. The generated number can be lower, as some cards can be discarded by other options.

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