FHairCardsTextureSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h

Include

#include "GroomAssetCards.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairCardsTextureSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

AtlasMaxResolution

Max atlas resolution

Public variable UProperty

int32

 

DensityTextureCount

Number of texture having variation of strands count

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

LengthTextureCount

Number of unique clump textures

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

PixelPerCentimeters

Pixel resolution per centimeters

Constructors

Name Description

Public function

FHairCardsTextureSettings()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairCardsTextureSettings& A
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss