[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="DecimationSettings",
Meta=(ToolTip="Reduce the number of hair strands in a uniform manner", ClampMin="0", UIMin="0", UIMax="1.0"))
float ThicknessScale
Scale the hair thickness for compensating the reduction of curves. This thickness scale properties manually increases/decreases the thickness in addition to the automatic increase of thickness applied onto the curve when curve decimation is lower than 1.