FHairShadowSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetRendering.h

Include

#include "GroomAssetRendering.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairShadowSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

bool

 

bUseHairRaytracingGeometry

Enable hair strands geomtry for raytracing

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

bool

 

bVoxelize

Enable stands voxelize for casting shadow and environment occlusion

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairRaytracingRadiusScale

Scale the hair geometry radius for ray tracing effects (e.g. shadow)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairShadowDensity

Override the hair shadow density factor (unit less).

Constructors

Name Description

Public function

FHairShadowSettings()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairShadowSettings& A
)

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