Module |
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Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetRendering.h |
Include |
#include "GroomAssetRendering.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairShadowSettings
Name | Description | ||
---|---|---|---|
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bUseHairRaytracingGeometry |
Enable hair strands geomtry for raytracing |
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bVoxelize |
Enable stands voxelize for casting shadow and environment occlusion |
|
|
float |
HairRaytracingRadiusScale |
Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
|
float |
HairShadowDensity |
Override the hair shadow density factor (unit less). |
Name | Description | |
---|---|---|
|
FHairShadowSettings() |
Name | Description | ||
---|---|---|---|
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operator== ( |