[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="SolverSettings",
Meta=(EditCondition="NiagaraSolver == EGroomNiagaraSolvers::CustomSolver", ToolTip="Custom niagara system to be used if custom solver is picked"))
TSoftObjectPtr< UNiagaraSystem > CustomSystem
Custom system to be used for simulation