FImgMediaEngine::RegisterTexture

Each object should call this for each media texture that the object has.

Windows
MacOS
Linux

References

Module

ImgMediaEngine

Header

/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/Public/ImgMediaEngine.h

Include

#include "ImgMediaEngine.h"

Source

/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/Private/ImgMediaEngine.cpp

Syntax

void RegisterTexture
(
    TSharedPtr< FImgMediaMipMapObjectInfo, ESPMode::ThreadSafe > & InInfo,
    UMediaTexture * InTexture
)

Remarks

Each object should call this for each media texture that the object has.

Parameters

Parameter

Description

InInfo

Object that has the texture.

InTexture

Texture to register.

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