Module |
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Header |
/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/Public/ImgMediaEngine.h |
Include |
#include "ImgMediaEngine.h" |
class FImgMediaEngine
Handles interface between ImgMedia and the engine we are using.
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MapTextureToObject |
Maps a media texture to an array of playback components. |
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MediaTextures |
Array of media textures that we know about. |
Name | Description | |
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~FImgMediaEngine() |
Name | Description | ||
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FImgMediaEng... |
Get() |
Access engine from here. |
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GetCameraInfo ( |
Get information on cameras. |
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const TArray... |
GetObjects ( |
Get which objects are usnig a specific media texture. |
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const TArray... |
GetTextures() |
Get a list of media textures we know about. @ return List of textures. |
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RegisterTexture ( |
Each object should call this for each media texture that the object has. |
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UnregisterTexture ( |
Each object should call this for each media texture that the object has. |