Module |
|
Header |
/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h |
Include |
#include "LensDistortionBlueprintLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
Meta=(DisplayName="Equal (LensDistortionCameraModel)", CompactNodeTitle="==", Keywords="== equal"),
Category="Lens Distortion")
static bool EqualEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel & A,
const FLensDistortionCameraModel & B
)
Returns true if A is equal to B (A == B)