ULensDistortionBlueprintLibrary::EqualEqual_CompareLensDistortionModels

Returns true if A is equal to B (A == B)

Windows
MacOS
Linux

References

Module

LensDistortion

Header

/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h

Include

#include "LensDistortionBlueprintLibrary.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="Equal (LensDistortionCameraModel)", CompactNodeTitle="==", Keywords="== equal"),
          Category="Lens Distortion")
static bool EqualEqual_CompareLensDistortionModels
(
    const FLensDistortionCameraModel & A,
    const FLensDistortionCameraModel & B
)

Remarks

Returns true if A is equal to B (A == B)

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