Module |
|
Header |
/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h |
Include |
#include "LensDistortionBlueprintLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
Meta=(DisplayName="NotEqual (LensDistortionCameraModel)", CompactNodeTitle="!=", Keywords="!= not equal"),
Category="Lens Distortion")
static bool NotEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel & A,
const FLensDistortionCameraModel & B
)
Returns true if A is not equal to B (A != B)