ULevelSequenceEditorBlueprintLibrary::GetBoundObjects

Get the object bound to the given binding ID with the current level sequence editor

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MacOS
Linux

References

Module

LevelSequenceEditor

Header

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h

Include

#include "LevelSequenceEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Level Sequence Editor")
static TArray< UObject * > GetBoundObjects
(
    FMovieSceneObjectBindingID ObjectBinding
)

Remarks

Get the object bound to the given binding ID with the current level sequence editor

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