[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Transform")
TEnumAsByte< EFilterResult::Type > Rotation
Should the rotation property be restored?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Transform")
TEnumAsByte< EFilterResult::Type > Rotation
Should the rotation property be restored?