| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertySelector/TransformPropertyFilter.h |
Include |
#include "Builtin/PropertySelector/TransformPropertyFilter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTransformPropertyFilter : public UPropertySelectorFilter
Allows you to filter location, rotation, and scale properties on scene components. Use case: You want to restore the location but not rotation of an actor.
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< EF... |
Location |
Should the location property be restored? |
|
TEnumAsByte< EF... |
Rotation |
Should the rotation property be restored? |
|
TEnumAsByte< EF... |
Scale |
Should the scale property be restored? |
Name | Description | ||
---|---|---|---|
|
EFilterResul... |
IsPropertyValid ( |