PropertyPath

Each elements is the name of a subobject name leading to this property.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Level Snapshots")
TArray< FString > PropertyPath

Remarks

Each elements is the name of a subobject name leading to this property. The last element is the property name. The first element is either the name of a component or a struct/subobject in the root actor.

Examples:

  • MyCustomComponent -> MyCustomStructPropertyName -> PropertyName

MyCustomComponent -> MyCustomStructPropertyName

  • StructPropertyNameInActor -> PropertyName

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