Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h |
Include |
#include "LevelSnapshotFilterParams.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FIsPropertyValidParams
Name | Description | ||
---|---|---|---|
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AActor * |
LevelActor |
The actor equivalent to LevelActor: it exists in the world |
|
LevelPropertyContainers |
For passing to FProperty::ContainerPtrToValuePtr. |
|
|
TFieldPath< FPr... |
Property |
The property that we may want to rollback. |
|
PropertyPath |
Each elements is the name of a subobject name leading to this property. |
|
|
AActor * |
SnapshotActor |
The actor saved in the snapshot |
|
SnapshotPropertyContainer |
For passing to FProperty::ContainerPtrToValuePtr. |
Name | Description | |
---|---|---|
|
FIsPropertyValidParams() |
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FIsPropertyValidParams ( |