FIsPropertyValidParams

Windows
MacOS
Linux

References

Module

LevelSnapshotFilters

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h

Include

#include "LevelSnapshotFilterParams.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FIsPropertyValidParams

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

AActor *

 

LevelActor

The actor equivalent to LevelActor: it exists in the world

Public variable UProperty Category BlueprintReadOnly

FPropertyContai...

 

LevelPropertyContainers

For passing to FProperty::ContainerPtrToValuePtr.

Public variable UProperty Category BlueprintReadOnly

TFieldPath< FPr...

 

Property

The property that we may want to rollback.

Public variable UProperty Category BlueprintReadOnly

TArray< FString...

 

PropertyPath

Each elements is the name of a subobject name leading to this property.

Public variable UProperty Category BlueprintReadOnly

AActor *

 

SnapshotActor

The actor saved in the snapshot

Public variable UProperty Category BlueprintReadOnly

FPropertyContai...

 

SnapshotPropertyContainer

For passing to FProperty::ContainerPtrToValuePtr.

Constructors

Name Description

Public function

FIsPropertyValidParams()

Public function

FIsPropertyValidParams

(
    AActor* InSnapshotActor,
    AActor* InLevelActor,
    const FPropertyContainerHandle& In...,
    const FPropertyContainerHandle& In...,
    const TFieldPath< FProperty >& InP...,
    const TArray< FString >& InPropert...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss