FWorldSnapshotData::GetDeserializedActor

Given a path to a world actor, gets the equivalent allocated actor.

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/WorldSnapshotData.h

Include

#include "Data/WorldSnapshotData.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/WorldSnapshotData.cpp

Syntax

TOptional< AActor * > GetDeserializedActor
(
    const FSoftObjectPath & OriginalObjectPath,
    UPackage * LocalisationSnapshotPackage
)

Remarks

Given a path to a world actor, gets the equivalent allocated actor.

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