FWorldSnapshotData::SerializeClassDefaultsInto

Gets the Object's class and serializes the saved CDO into it.

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/WorldSnapshotData.h

Include

#include "Data/WorldSnapshotData.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/WorldSnapshotData.cpp

Syntax

void SerializeClassDefaultsInto
(
    UObject * Object
)

Remarks

Gets the Object's class and serializes the saved CDO into it. This is intended for cases where you cannot specify a template object for new objects. Components are one such use case.

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